Instead, it could be used to help grow the existing sculk patch. (See MCPE-154229 and MCPE-153525.) Currently, when a catalyst cannot be placed on existing sculk the iteration fails and is wasted. I'm not sure of the purpose of having a filter to limit placement of the sculk catalyst in those instances.įinally, there is a case to be made to add "minecraft:sculk" to the list in "features\sculk_patch_feature.json" to help generate bigger sculk patches and more shriekers. The "features\sculk_patch_feature_ancient_city.json" file was left alone because I believe those sculk patches always grow out from the special control blocks embedded in the structure. Can a sculk sensor generate above sculk that has a block 2 blocks up So I have this set up Above those 4 sculk blocks, there are 4 droppers, and am wondering if a sculk sensor can generate there Information: This is for a sculk farm, so above it I have an enderman farm, and I have a stone generator that is giving stone to turn into sculk. Grass and dirt were removed because dirt never appears in the Deep Dark and placing catalysts on the grass inside the city center secret room seems undesirable. Unfortunately, as explained earlier, the placement object appears to only accept legacy ids so an id like "minecraft:gray_wool" doesn't work. A new variant of Sculk Sensors which allows you to filter vibrations based on their frequency level. 'This mod adds two horns, the first horn you will be able to make an area attack and with the other one you will be able to make the Wardens Sonic Boom.'. Should have their "can_place_sculk_patch_on" ("can_place_on" for the veins feature file) object modified to look something like this:Įven though it was mentioned earlier, wool wasn't included because that would place catalysts on the camp site structures and while the wool will not get converted to sculk, it is not a behavior I observed on Java Edition. Intro Everything About The New SCULK BLOCKS in Minecraft 1.19 Shrieker, Sensor, Catalyst, Vein, Block Eyecraftmc 333K subscribers Join Subscribe 2.7K 101K views 11 months ago Everything About. The observed result in Bedrock is structures which lack the extra sculk growth control block (e.g, city centers and tall ruins to name a few) never have any sculk catalysts placed on them which in turn inhibits most sculk growth on those structures, unlike Java Edition. This only tells the patch generator whether to generate a patch or skip a particular iteration. Note that this is separate from whether any of these blocks get converted to sculk when a sculk patch spreads out below the catalyst - that logic appears to be working properly. (I could not verify if catalysts can be placed on polished deepslate - I could not find an example in Java Edition.) Minecraft 1. ![]() However, as seen in the attached screenshots, Java Edition allows catalysts and veins to be placed on many other block types, including most of the other solid deepslate variants, planks, and even gray wool. Simply set the tool to the correct version of Minecraft, put in your seed, and the map will show you all the Ancient Cities within your world and their associated coordinates.Bedrock's sculk patch and decorative vein feature files contain the "can_place_sculk_patch_on" and "can_place_on" objects which tell those generators which blocks they can be attached to when starting a new patch during world generation.Ĭurrently, this object only contains entries for stone (which covers all types of stone due to the object only accepting legacy id's) grass, dirt, and deepslate. If you don't have cheats on, but know your world's seed and just want the coordinates of the nearest Ancient City, Chunkbase has an Ancient City finder toolyou can use. If you don't feel like navigating all the way there, you can also teleport using a separate cheat code. This will return coordinates for an Ancient City, allowing you to easily find out where to make a beeline. ![]() /locate structure minecraft:ancient_city.Below, you can check out the fill command to find an Ancient City. If you're playing with cheats on, you can use the /locate command to find an Ancient City. Like most of the rest of the sculk family it drops. You will never find the Deep Dark or an Ancient City under oceans, rivers, or swamps. Sculk is a block found abundantly in the deep dark or converted from other blocks by a sculk catalyst. ![]() Once underground, you can use the F3 screen to ensure you're still underneath the mountains. Ancient Cities generate more frequently under the mountain biomes, so traveling to one of those could make for a good starting point.
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